Telescope3D: Cellular : vm-cell : povgen

vm-cell-povgen

POV-Ray provides a ready made environment for simulating the effects of cellular interferometry

Sensors & Source Elements

3hex-disc.pov

This rendering shows 3 hex sensor cells, the top and bottom cells offset 6 degrees.

POV-Ray produces a very fine gradiant based on simulated photons shown in this GIMP shot.


Lense Generation with Heightfields

"Lense" Heightfield Creation

Heightfield file initially generated from an actual POV-Ray CSG object: 2 intersecting spheres.


here is the union of 2 spheres

The convex forms are shown below render
the solid intersections of 2 spheres
:


Cutting out an even area greater than a
hemisphere creates a parabolic dish like object.


Sphere positions vary intersections...


...creating variable lenses

     
/* sphere union */
/*
union {
    sphere { <0, 0, 0>, 1
      translate -0.75*x
    }
    sphere { <0, 0, 0>, 1
      translate 0.5*x
    }
    pigment { rgb <.5,.5,.5> }
	  finish { reflection 1 }
	rotate <15,-15,30>
}
*/
lense-union.pov (complete .pov file)
/* put the camera in front of the "ideal" lense dish */
camera { location <0,0,-3> look_at <0,0,0> angle 0 }

/* convex sphere intersection */
intersection {
    sphere { <0, 0, 0>, 1
      translate -0.75*x   // greater, thinner, "wider" dish
    }
    sphere { <0, 0, 0>, 1
      translate 0.5*x  // greater, thinner, "wider" dish
    }
    pigment { rgb <.5,.5,.5> }
	  finish { reflection 1 }
	rotate <15,-15,30> // rotate the CSG lense object to show the edges
}

light_source {
   <0, 0, -10>, rgb <1, 1, 1>
   spotlight
   radius 50
   falloff 40
   tightness 95
   point_at <0, 0, 0>
   fade_distance 10  // determine brightness gradiant
   fade_power 10
}

lense-intersection.pov

below is the straight on view of the lense used as a heightfield to create a concave form:



height field "lense1.gif" used in povray file

               
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"

/* put the camera in front of the "ideal" lense dish */
camera { location <0,0,-3> look_at <0,0,0> angle 0 }

height_field {
gif "lense1.gif"
pigment { rgb <0.2,0.2,0.2> }
rotate 90*x
scale <1.5, 1.5, 1.5>
finish { ambient 0.5 diffuse 0.5 reflection 0.15 specular 0.25 roughness 0.001  }
translate <-0.750, 0.50, 0>
}

light_source {
   <0, 0, -10>, rgb <1, 1, 1>
   spotlight
   radius 70
   falloff 70
   tightness 25
   point_at <0.0333333, 0.0333333, 0.0333333>
   fade_distance 10
   fade_power 10
}
lense-convex-heightfield.pov

Rendering of lense-heightfield.pov: here your can see gradiant lines and the curved shapes created by caustic effects.


Using "flat" sensors as lenses

"Flat" sensors can be titled to create lenses, even hardware such as CCD chips can be used in this method. Results can be simulated in vm-cell, and vm-cell-povgen.

Sensors are place inside the faces of a dymaxion or geodesic sphere

This rendering shows the juncture of 3
hex cells aligned to approximate a
parabolic dish surface...

       

At one level or another all sensors are "flat"


Theoretical MAX for smoothness

Diameter of an electron: 2.817940285(31)-15m (this amount will vary depending on the amount of interaction)


at this resolution photons can move sensor surface molecules depending on intensity and material type
OE Reports: Photon angular momentum rotates molecules


4D+ Lense & Gallery

Sensor elements can be layered, aligned and moved in forms (ie. spinning spheres constructed using alternative geometry) that allow them to cover a lense shape over time. A major limitation is the turbulence of the source element. Layering, speed, and precision help counteract this. ...as discussed in the vm-cell 4D-Lense files a more accurate topology for a particular form and configuration "builds" over time.

                        pov-alt.geospheres: This modular component uses POV-Ray to visualize and gtk+-pov to graph spinning alternative spherical forms (such as geodesic spheres). Applications include positioning & stabilization, as well as lighting effects with 4D Lense.

spherespin.pl ...in progress (a perl script to rotate and render spheres in pov based on 3spherescolor.pov file)


vm-cell-povgen elements

sensor characterisitics

type

resolution

material (frequency)

resonance


source characterisitics

source elements (in example): 2 lights, green dish shown in rendering

source distance

source intensity

source frequency


ether characterisitics (space atmosphere, space-time curvature, hyperdimensional, etc.)


Telescope3D : Cellular
Telescope3D
mailto:sthigpen@freeshell.org
http://sthigpen.freeshell.org