/* put the camera in front of the "ideal" lense dish */ camera { location <0,0,-3> look_at <0,0,0> angle 0 } /* sphere union */ union { sphere { <0, 0, 0>, 1 translate -0.75*x } sphere { <0, 0, 0>, 1 translate 0.5*x } pigment { rgb <.5,.5,.5> } finish { reflection 1 } rotate <15,-15,30> } light_source { <0, 0, -10>, rgb <1, 1, 1> spotlight radius 50 falloff 40 tightness 95 point_at <0, 0, 0> fade_distance 10 // determine brightness gradiant fade_power 10 }