camera { perspective location <-1.18476e-17, 38, 0> sky <0, 1, 0> direction <0, 0, 1> right <1.33333, 0, 0> up <0, 1, 0> look_at <0, 0, 0> } // light position to hightlight source // source objects light_source { <0, 1.96667, 0.0333333>, rgb <1, 1, 1> } light_source { <0, 16, 4>, rgb <1, 1, 1> } light_source { <0, 16, -4>, rgb <1, 1, 1> } light_source { <4, 5, -5>, rgb <1, 1, 1> } prism { linear_spline linear_sweep 0, 1, 7, <0.5, 1>, <1, 0>, <0.5, -1>, <-0.5, -1>, <-1, 0>, <-0.5, 1>, <0.5, 1> pigment { color rgb <0.3, 0.3, 0.3> } scale <5, 2, 5> rotate x*6 translate <0, 0.5, -10> finish { ambient 0.5 diffuse 0.5 reflection 0.85 specular 0.25 roughness 0.001 } } prism { linear_spline linear_sweep 0, 1, 7, <0.5, 1>, <1, 0>, <0.5, -1>, <-0.5, -1>, <-1, 0>, <-0.5, 1>, <0.5, 1> pigment { color rgb <0.3, 0.3, 0.3> } scale <5, 2, 5> rotate x*(-6) translate <0, 0.5, 10> finish { ambient 0.5 diffuse 0.5 reflection 0.85 specular 0.25 roughness 0.001 } } prism { linear_spline linear_sweep 0, 1, 7, <0.5, 1>, <1, 0>, <0.5, -1>, <-0.5, -1>, <-1, 0>, <-0.5, 1>, <0.5, 1> pigment { color rgb <0.3, 0.3, 0.3> } scale <5, 2, 5> rotate <0, 0, 0> translate <0, 0, 0> finish { ambient 0.5 diffuse 0.5 reflection 0.85 specular 0.25 roughness 0.001 } } disc { <0, 0, 0>,<0, 1, 0>, 1,0 pigment { color rgb <0, 1, 0> } scale <2.851, 1, 2.855> rotate <0, 0, 0> translate y*40 }