#include "shapes.inc" #include "colors.inc" #include "textures.inc" /* put the camera in front of the "ideal" lense dish */ camera { location <0,0,-3> look_at <0,0,0> angle 0 } height_field { gif "lense1.gif" pigment { rgb <0.2,0.2,0.2> } rotate 90*x scale <1.5, 1.5, 1.5> finish { ambient 0.5 diffuse 0.5 reflection 0.15 specular 0.25 roughness 0.001 } translate <-0.750, 0.50, 0> } light_source { <0, 0, -10>, rgb <1, 1, 1> spotlight radius 70 falloff 70 tightness 25 point_at <0.0333333, 0.0333333, 0.0333333> fade_distance 10 fade_power 10