Multi-Dimension Holo 'Cubes' and Holographic Selection with Chaos
size, scaling, and selection of holo-bricks
selection of comparison areas can be non-continuous
- <x,y,z>, <x1,y1,z1>,... 3D area(s) selection |
larger feedback loops: - 3D Cell Area - 4D Cell Quanta Range |
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selection instance from 4D+mesh
3D cell area types - static 3D delimiters: set number of selections (finite number, but huge for larger areas) "fill the box" |
variable "saturation" for selected areas |
- stack 3D delimiters: set number of selections (finite number, but huge for larger areas) |
- overlay overlay ranged and seperation ranges 3D delimiters: set number of selections (finite number, but huge for larger areas) "fill the box" |
variable "saturation" for selected areas |
4D time quanta ranges - stack saturation levels in ranges - static saturation levels in selected areas for selected ranges - overlay saturation levels in selected areas for selected ranges |
levels change over time |
chaos based size, scaling, and selection methods
saturation, and 3D/4D+ ranges would follow the same rules as overlays
Holo Bricks can follow the above schemas or represent totally randomly selected areas with random selected points.
Chaos equations can represent the 'randomly' selected areas:
=
Cantor Dust
Barycentric coordinates
Plane Filling Curves: All Peano Curves
feedback
high fitness cells:
3D stack: saturation 3D & 4D
Overlays:
Static:
Telescope3D: Cellular
Telescope3D
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